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(+2)

very, very well done! A really nice take on Tetris which sucks you in, and just like that are 20 minutes gone!

Thanks for sharing!

(-4)

The fact the pieces are stretched and not square drives my OCD crazy 👎

(+2)

This is the trade off to get a full 10x20 play area.

(3 edits) (-2)

Ohh no... why is it "stretched"?

All the blocks are rectangular instead of squares... 
It feels so weird with deformed tetris blocks...

I don't know if 2more lines is worth the deformed blocks.


edit: "From Below Pocket Ghost Hack.zip" adds "ghost pieces" which helps alot. It flickers on Analogue Pocket - just activate "frame blending" to solve this.

great game!

(+1)

It sounds like you already know this, but: the blocks are 8x7 so that I can fit in the full, traditional 10x20 game board. Whether or not that is worth having "squished" visuals will depend on the viewer.

Sure - but the Game Boy Tetris had 10x18.

But like I said - the ghost hack helps a lot. And the NES version is obviously also great. :)

Show post...

Make the demo

There is no demo coming, but as I said, there is a free version for the NES if you want to see if you like the game.

Show post...

Where's the demo?

(+2)

There isn't one, but the NES version is free if you want to try it out. 

What is the difference between the GBC version and NES version?

the colours maybe?

(+1)

The games share the same codebase so they play essentially identical. The big addition to the GB version is the addition of multiplayer. There's some other minor upgrades like battery save.

I bought it in Delta emulator on the iphone the NES version colours are more vibrant than the GBC version

(+1)

Terrific work. Game feels just right!

Thanks

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Any chance for a .pocket file conversion? It'd be great to be able to run the game (with filters) without having to use the flash cart, to save on battery.

Love your work, by the way. I'm enjoying playing it even more than Tetris DX, which is saying a lot.

Thanks for the compliments!

I'm not sure how to create a pocket version of the game. I'm 100% open to it if someone can create one or show me how to do it.

Would you be willing to give this a try?

https://retropatcher.jonabrams.com/

Unfortunately that won't work, because the creators are no longer updating the tool with patches for any new games or ROM hacks--I asked them personally to confirm. The patches have to be made manually, for whatever reason. Here's the documentation for the process, I get the sense that it shouldn't be too difficult when you've written the game yourself:

https://github.com/treyturner/analogue-pocket-patches/blob/main/TUTORIAL.md

In the end, I suppose it won't matter much when Analogue releases their next firmware update, which will add filters to all the cores and in theory render .pocket files obsolete.

(+2)

A patch by BestPig was just added!

Amazing, thanks so much for the heads-up!

That's awesome. I've added a patched version of the game to the official downloads here on itch!

Any chance one of you could take a photo of the game running on an Analogue Pocket that I could use to post on Social Media etc?

(+2)

A patch was just added so that site now works for this game!

(+1)

Hello, will the pcb's have beveled edges? What surface finish will you use for the pcb's ? Thank you.

I'll have to check. It's being made by Broke Studios.

Yes they have bevel edges and ENIG finish + gold fingers (both nes and gb)

(2 edits) (+2)

Man, this is the best Tetris on the Game Boy easily, and really the best feeling retro Tetris so far. Cutting out the 8th pixel per tile so that the well is 20 blocks high despite the GB/GBC screen resolution is genius. The music and SFX are so fun. And slamming a tetrimino down on the Krakens tentacle and watching him get all pissy is such a great touch.

I just tried out the new ghost piece hack and it's even better. Well done, Matt! I'll be enjoying this one for many hours to come.

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Thanks Gumpy! Means a lot coming from you!

Is my game working correctly to be seemingly only giving scores for line clears? Not soft drop etc?


Also when you say Kill Screen, what exactly does that mean? Just super fast?

You are correct about scoring.

"Kill Screen" means after level 30  the floor starts rising making it harder and harder.

(1 edit)

is there no shape hold? also no ghost piece? otherwise loving it on my Analogue Pocket

Correct! Neither of those features.

(+1)

Have you tested this out on a GBA?

Yup! Should work fine.

(+1)

look I am in the game :) jokes aside I love the NES version play it all the time. I am sure this one will be just as fun

Give the multiplayer a shot and let me know what you think!

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I have both the NES and now the Game Boy version of From Below! These both have become my favorite "retro" versions of Tetris (beating out Tengen Tetris). Between these two games, along with Witch n' Wiz and RetroBrew, you have become one of my favorite creators on itch.io! Thanks so much for supporting these classic systems with your high quality games! Looking forward to "Super From Below" to finish off the Nintendo trifecta! ;-)

You're really kind. Thanks for taking the time to let me know. It keeps me motivated!

(+2)

Purchased and playing on my Analogue Pocket and it plays BEAUTIFULLY!

Just curious what kind of block randomization is being used

Thanks for the support!

The randomization is:

1) Pick a random block
2) If it's the same as the previous block, try again (once)

There is no protection against droughts, or ensuring of piece distribution. Essentially the same as NEStris, I believe.

(+1)

I thought it felt pretty random!

Played quite a bit of it tonight! I like how the 10 seconds Vs every drop changes it up so much!

Great job!